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20 Master Plots: And How to Build Them ReviewIf you've looked inside the book yet then you've noted the twenty master plots that are exposed in this book. So I won't list them here.For each one there is an example, an analysis of the example and a three-act structure for using the plot. There is also a checklist at the end of each plot so you have some idea what you should be doing to develop this plot in a successful manner.
eg plot 3 the pursuit: the checklist is
* the chase is more important than the people who take part in it
* Make sure there's a real danger of the pursued getting caught
* your pursuer should have a reasonable chance of catching the pursued; they may even catch them momentarily
* rely heavily on physical action
* Your story and your characters should be stimulating, engaging and unique
* Develop your characters and situations against type to avoid cliches
* keep your situations as geographically confined as possible; the smaller the area the greater the tension
* The first dramatic phase should have 3 stages. a) establish the ground rules for the chase b) establish the stakes and c)start the race with a motivating incident
okay this book does a slightly cookbook feel about plot developement, but for those new to the game, what's wrong with getting a little support and help? Consider it a training manual for plotting! And sure you might not agree with the checklists and the manner...but don't you see, that it's getting you thinking about it too! So even if you hate it, you still gain because it pushes you to refute or accept or partially accept what it presents, and this requires effort. Effort creates thought, which leads to understanding and the development of your own ideas! So where's the problem! The only problem is if you're looking for a 'do-it-for-me'...sorry you miss out here.
Apart from the exposition of each of the 20 plots there are chapters (as listed in the table of contents) involving triangular relationships, structure, motivations, the basics of plotting: the things that are always the same.
Seriously for $10 you get a lot of book. It has some really useful content here. I am an engineer and have written two fictional novels (neither published, since I never realy tried to get them published). Yeah scary huh? A literate engineer! That aside, it appeals to my 'generalize the solution space' nature and make a solution that is readily acceptable, decipherable and accessible (there was once a british engineer who went to the local library, found out the most popular childrens books, analyzed them for the common characteristics and plots and then wrote his own...hey it's ugly but it worked!)
Just remember that there is no substitute for actually writing. Nothing will write for you. It is not a panacea. It won't give you ideas nor will it make you a good wordsmith. It will guide and help you to develop one of the major stumbling blocks in writing: having a story that actually goes somewhere (you just have to be sure you avoid being 'formulaic' and applying a given plot too rigidly- remember it's a guide, not a blueprint!). Great characters doing nothing don't interest too many poeple outside of the literary criticism clique. I'm sure it makes them cringe because one doesn't do these things...circumventing the process of suffering for ones art.
Great value for money, well written, using examples we all know and it's cheap. What more could you want? Definitely 5 stars!20 Master Plots: And How to Build Them Overview
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